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Friday 30 November 2018

20:49

How to Get Started in Game Development || TechnicalHub ||


Get started into Game development.


game dev


Game Development:


Game development is a big project where a group of highly experienced people develop games. For many of the developers the idea of ​​building a video game on their own often seems like a monumental task.

Skill :


Game developers must take into account art, animation, physics, mathematics, input, rendering, shaders and many other things. It do not seem relevant to the daily work of creating websites, services or applications business.

Basic things to keep on mind :


If you are a developer that wants to participate in games, you may think that there are big differences between the development of the game and the application. But it is important to realize that most of the work in each type of development is similar. Day by day as a game programmer, most of the time you only work in code, solving problems, that's the same thing you do when you're creating business applications.

Learn more


Learning how to develop games can help you in your career, making you a better general programmer, or simply learning to be flexible and adding new skills to your portfolio.

In this article, I will explain how the development of the game differs from the development of the application. I will describe how to start creating your own games and I will give you some advice on what to take into account when taking the leap.

Differences in game development


game vs app

So, what are the differences between game development and app development?

Well, the first difference is the development environment. With any app development, the environment is usually very specific. Of course, you can code about any editor, but you have probably got the option of your editor, which works best for the specific project types you are working on.

Code in Game Development:


Game development also uses a specific development environment. Most of the time, this development is a mix of code tools such as "Editor" and "Visual Studio" of the Environment Game Engine. If you are using unreal, you will use the Unreal Editor and Visual Studio with C ++. For unity, you are using Integration Editor and C# (in VS, Rider, VS code, or Mono development).

Now half of it may seem familiar. We have used all code editors. But why do we need additional engine "editor" for game development?

The engine's editor is the place where everything is tied together. This is where you put that art, add your code, create your own level, configure animations, and do all other things that are not just writing the code.

It makes your development experience dramatically easy. Many things that you think are "difficult" about the development of the game is very easy with today's engines.

Basics knowledge on game dev :


Want a ball falling on the ground like a real object? no problem; Add the right physics component and you're done. Want to push it? Just add a physics content and adjust the bounce factor. No code is necessary, no special math skills are necessary only to know which component to add.

The same idea is true for what you have to do outside your game logic (game logic is just like your business app logic; all parts are specific to your use case). All "hard stuff" (  physics, rendering, device input, audio) have already been done. They are solving the problems and you just need to know where the solution is.

I think about building a game like building a website. Long ago, you had to deal with the incoming network stream now you are just in the right place in your framework and focus on your specific business problem. Think about game development. You have a goal, you have a huge structure, and unless you do all the work, you only need to add parts together.


Getting Started


getting  started

My general recommendation for anyone interested in starting with game development is like my recommendation for someone who started any other type of development: Start small.

Choose a simple mobile game that already exists. Then choose one that is simple and recreate it through the tutorials. There is a lot to learn, and diving with a huge project is a guaranteed way of being overwhelmed, lost, frustrated and unsuccessful. Then, choose the simplest game you could possibly think of starting.

In fact, I usually recommend that people start with something like Flappy Bird.

With a little understanding of the right tutorial and programming, you can create these small games in one day. In the whole process, you will start learning your way around the editor, discover new components, and understand how much less code is necessary (and you will pick up a little bit on the way).

And when you finish the game, you can make them on your phone and then share them with your friends and family. this is easy!

By building game you can practice another skill, how to develop some of the switch between the platforms. This skill is important because the more platform your app is, the more your work is valuable.

In fact, one of the reasons for loving unity as a reason is the ease of changing your goal platform. You can make your own game for Windows or Mac first, then just select a new target device in the build settings and press your game or app without any changes or custom work.

Gaming platform:


I have used cross platform equipment like XMERIN before, and when they are good, they do not come anywhere near the ease of use with Unity. Just select the new platform, press "Switch" and create Most of the time, it does not make any changes, just works. You can choose between all mobile platforms, WebGL, Linux, Mac, Windows, Xbox, Playstation, and a lot (approximately 30 platform total).

Even if you are not particularly interested in games, using the game engine for business apps is becoming more and more popular every year (especially those with interactive / visuals). I make half of Unity Contract development for non game applications, such as visualizing data and places, and creating interactive displays for kiosks.

Being able to switch platforms and give the mobile version of their kiosk app to the client, there is always a smile on their face (and takes about 10 minutes).

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Development of 2D games for practice


2d game

I mentioned that you should probably start with a simple game and start small. A simple game usually means something 2D. And you might be thinking "I hate 2D mobile games."

You are not alone.

But there is no reason to leave simple projects. Basically, 2D games are not technically different from 3D. You are doing the same thing, just doing everything flat.

In engines like Unity, transition from 2D to 3D development is practically uninterrupted. You can simply hit a button and switch your view.

You can make a game using 2D Sprites, or you can completely create it in 3D and swap the camera settings when you're done. It's a technique that I use all time built 3D models and then they look flat by using the camera.

Involve art in you game


game art

A decade ago, you will be out of luck. Finding a good art for a game was a costly and time consuming job. But with the explosion of Indi Vikas, there has been an increase in the sources of quality art at affordable prices.

I mainly use Unity Engine for game development, and found that there are thousands of graphics and art available in Unity Asset stores for low prices - and a ton of it is just free.

In my experience, you are available about whatever you want and ready to use in any of these existing engines in your game. There is no need to learn modeling, find artists, or even rent an animator. (Of course, these roles will be included in a big team or specially want to hire someone to make art for their game, but starting singles, these actions are more excite than the actual requirement.)

And that art is easy to import. Leave it in Unity Project View and you have done it. Art is ready to use. Drag it into the project view with your view and remember that hard work has already happened to you.

This is also for music, sound effects, particles, shaders, and everything else other than your code and vision for your game. Along with art or graphics for your first game, you can rely on providing your engine instead of trying to build a brand new brand. Remember, keep it simple.

Game Development Is a Good Skill to Know


dev console

It is easy to start in game development. If you can code, you can develop the game. There are some tools in it and some time, but it is also a useful skill for app developers.

Knowing about developing the game, even simple, can build your skill set. It can also provide a useful way for your customers to present business apps. You will be able to offer options with amazing interactive visuals, devices and platforms that will not usually be available, and the crowd of other influential features.

So, if you are ready to start, or just want to dub and see that it is actually as easy, why do not you try to make something today?

Choose a simple game to practice, and do not sweat shiny things like art: just get the building.

Once you make it first, if you have something like me, you will be put ... and maybe you can switch careers in the wonderful world of game development.



If you have any problem then leave a comment. i will try to solve your problem.

Thank you!!!

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